Muttson & Royce: The cape of time (in development)

Game Design, Narrative Design Consultant

December 2023 - Present

Studio Kamigami

-Design of Core Loop
-Mission Design
-Consulting on character creation
-Design of combat system

Orphan Age (in development)

Game Design, Narrative Design, Script Writing, Storyboarding, 2D Art

March 2022 - Present

STUDIO BLACK FLAG

-Developed world state and lore
-Iteration of features
-Designed missions
-Developed characters backstories and quests
-Wrote scripts + dialogues
-Storyboarding cut scenes
-Drawing 2D Art assets
-Collaborated with art on new character creation

Tranformers: Heavy Metal

Narrative Design, Game Design, Script Writing, Mission Design

January 2019 - October 2021

Very Very Spaceship

-Developed world state; main arc of narrative; season-based narrative; and sponsored live events
-Wrote scripts + dialogues for all characters
-Designed Mini-Con combat and storyboarded moves
-Character concepts for themed Mini-Cons (music, dinosaur, bone-based)
-Collaborated with art on progressive 3D map design and levels
-Prototyped alternative maps + geolocation design
-New weapons and tool concepts for Primes

 
 

Supreme Courtship

Storyboarding, 2D Art
August 2018 - February 2019

Just Us Games

-Storyboarded of opening sequence
-2D Art Asset Creation

Episode (Ongoing)

Narrative Design, Script Editing

April 2017 - August 2017

Pocket Gems

-Edited scripts to add additional player agency and interactivity
-Implemented changes and staging in proprietary engine

Nicki MInaj: The Empire (2016)

Narrative Design, Game Design, Script Writer, Mission Design

February 2016 - January 2017

Glu Mobile

-Developed core narrative
-Prototyped game features including rap generator feature
-Designed missions/side quests
-Wrote scripts

PLANTS VS ZOMBIES: HEROES (2016)

Narrative Design, Storyboarding, Script Writer, Producing

April 2015 - December 2015

PopCap Studios / EA

-Developed character backstories
-Developed progressive character maps
-Wrote and storyboarded early comics for in-house team
-Hired and managed team of 30+ freelancers to produce on-model motion comics